- slime chunks
- Slime chunks are the same in every world. The formula MT(cx · 522133279 ^ cz) → nextInt(10) == 0 never touches the world seed, so the slime map Bedrock draws for one seed is the map it draws for all of them (structures.c, BST_SLIME_CHUNK).
- fortress / bastion
- A fortress and a bastion can never share a region cell. The cell's first nextInt(6) roll picks fortress (< 2) or the bastion track (>= 2), and a failed bastion biome box leaves the cell holding neither, forever (structures.c, BST_BASTION).
- strongholds
- Bedrock strongholds are not Java's ring system. Three spirals walk outward from the origin hunting for chunks that would grow a village, and the stronghold replaces the village there. Stairway strongholds then roll every 200×200 chunks at 25% with no distance limit - 2,454 records beyond 24,320 blocks verified bit-exact (structures.c, BST_STRONGHOLD).
- mansion cave check
- The woodland mansion's ±32 cube is a 3D climate check, and its lower half lives in the cave band. The accepted list names the cave biomes outright: Lush Caves (175), Dripstone Caves (174) and, since 1.21.60, Sulfur Caves (187) beside Pale Garden (186). A 20-seed census: 148 of 154 mansions carried cave biomes in the cube, 172,117 of 756,602 samples (22.7%) resolved underground, and seed 42's mansion at (11880, -7528) anchors its center sample in Lush Caves outright. Deep Dark (183), pinned at depth 1.1, never appeared once: the cube's half-unit depth window cannot reach it (structures.c, MANSION_BIOMES).
- non-dark-forest mansions
- A mansion needs zero dark forest to exist, and when it does the cube is always pure Lush Caves. Where the density scan and the climate spline disagree the anchor drops to py 24 or below and the whole cube passes on Lush alone: 20,000 seeds, 345,227 mansions, 937 under foreign map biomes, 935 buried cubes, not one Dripstone or Sulfur sample among them. That is terrain law: Dripstone's climate region (continentalness +0.30 up) never reaches the coastal band where cubes bury (+0.04 down), and coastal Sulfur needs weirdness below -0.35 while burial terrain holds 0 or above in 98.9 percent of 40,490 measured columns. The only Sulfur ever seen under a foreign map was the map layer itself answering Sulfur Caves at depth 0: a cave biome surfaced over dark forest, cubes anchored at the surface.